INTRODUCTION
PERSONALITY
- A powerful and high ranking angel, leader of the order of Demon Hunters.
- Although one might expect an angel such as her to be warm as a gentle ray of sun, in actuality, she can be rather cold. She is stern, strict, and harsh, with no tolerance for nonsense. Has she ever had fun or smiled in her life? Probably not.
- Do not make the mistake of assuming she is fragile and dainty either. Despite her appearance of graceful elegance, she is a fierce and formidable warrior. If you invoke her wrath... be very afraid.
- She always carries herself with an air of regal pride and dignity. She is aloof and haughty, with a rather stuck-up, holier-than-thou attitude. Tends to look down on others, and refuses to admit when she's wrong.
- Her insatiable ambition drives her to be ruthless and conniving in pursuit of her goals, seeing others as pawns she is willing to sacrifice for her own gains. She is cunning, manipulative, and always scheming.
- Above all, she likes the feeling of being in control. Authority will be obeyed, insubordination will not be tolerated.
TRIVIA
- [TOYHOUSE], extended gallery.
- [VOICECLAIM], including a fully animated video!
- [PLAYLIST], for theme songs.
- [PINTEREST], for outfits, vibes, etc.
- If it was not already apparent from the fact she has devoted over a millennia of her life to killing them, Aura hates demons, the enemies of angelkind since time immemorial. She enjoys the sadistic thrill of hunting them down. No absolution. No remorse. No mercy.
- When she is not on the battlefield, she is probably scheming her way through celestial political drama. Ambitiously aspires to be accepted into the High Council of Archangels.
- Main "weapon" she fights with is not a physical weapon, but rather a concentration of light magic (imagine something like a lightsaber). It can be summoned/dispelled at will, and it's shape can be morphed into any melee weapon form desired. Once it leaves her grip it loses it's shape, but she has pyromancy spells for ranged attacks.
- Similarly, halo is also incoporeal, made of light. Occasionally it flickers like flames, especially with strong emotions. By default it is usually present, but it can be "turned off" at will.
- Blood resembles liquid gold.
- Has a fondness for skyraptors (a strange paravian creature native to the celestial plane), keeps some as pets.
- Gaslight, Gatekeep, Girlboss.
POWERS
Due to the amount of souls she owns (all past Demon Hunters who have served her) Aura is immensely powerful, in terms of both social status and magic prowess. Powers include:
- IMMORTALITY: Like all angels, Aura is ageless, and the only way to kill her is with magic. However, she can still be injured.
- SUPERHUMAN STRENGTH AND ENDURANCE: Way stronger than she looks. Could effortlessly pick you up with one hand and throw you across the room like a ragdoll.
- PYROMANCY: Control of fire, heat, and light.
- HEALING: Quick to heal. She can also heal others, but it comes at the cost of her own vitality. (She is not selfless enough to use this power often.)
- ALTERNATE FORMS: Limited shapeshifting ability. Can assume a human disguise, if she ever needs to blend in with mortals. Also has a beast form resembling a giant skyraptor, although it is rarely used.
STORY
Aura does not talk about her past. She does not like to reveal much about herself at all. If questioned, she would claim that is irrelevant and reprimand you for prying.
What is known is that she and her twin sibling Soleil were highborn nobles who become knights. They grew up in an era when the angels and demons were actively at war with each other, a bloody conflict that spilled into the mortal realm. For centuries they served in the celestial army, rising through the ranks, earning a reputation for being a formidable duo of ruthless warriors, seemingly unstoppable.
Until their defeat at the hands of a demon lord. Plans went awry, their unit was decimated by the enemy forces. Amid the chaos of the battle, Sol was captured and taken captive. Everyone knows the legend of how Aura defied her commander's order to retreat. Taking matters into her own hands, she rallied the survivors, and personally led a counter attack, in pursuit of revenge. She returned with the severed head of the lord, hailed as a champion.
However, the rescue mission was not entirely a success. She found Sol too late, tortured and maimed, barely clinging on to life. Although Aura slaughtered those responsible, neither were ever the same after that.
Nonetheless, as a boon for her victory, she was granted the right to lead her own splinter faction. For such a request to be permitted was unprecedented. Rumour has it, she struck a bargain with the high council, although the exact details are not publicly known.
These events are what led to Aura forming The Order of Mortal Demon Hunters. Although, it would not have been possible without Sol's final sacrifice.
Of course, there are more details Aura chooses to leave out of that story...
RELATIONSHIPS
As the overseer of the Demon Hunters, Aura has close ties with the Nocturne family, and has known Eden his whole life. But despite what Eden may be led to belive, their bond is not one of "friendship". He is her subordinate, her faithful hunting dog, and she sees him as more of an expendable tool than a person.
(Un)friendly acquaintances. Their relationship is somewhat comparable to mother and daughter in-law who do not like each other but begrudgingly pretend to get along for the sake of keeping things civil. They do not trust each other, and Aura finds her to be a nuisance.
Despises that dissident traitor, and has sworn that if they ever encounter each other again she will not hesitate to burn him alive, a fate befitting for a heretic.
A trusted friend. Enemy sympathiser.
Aura's twin sibling. Cut from the same cloth, inseparable, they made a great team. Soleil may have been the only person Aura ever truly cared about.
"May the light of the sun guide your path, and burn away the darkness from your heart."